The toolkit

Tools I use

The tools behind Star Stones, what I use each one for, and where it still falls short. Every devlog shows them in action.

Claude

My whole dev team. Writes the game code, drives Unreal, builds the systems and keeps the story bible straight.

Try Claude

Tripo

Image to 3D. Characters, props and the Star Stones start here, then get cleaned up for the game.

Try Tripo

Meshy

Fast 3D models for items: the weapons, tools and odds and ends you pick up in the world.

Try Meshy

ElevenLabs

Voices for the people you meet, so every character sounds like someone.

Try ElevenLabs

Higgsfield

Images and video for concept art and promo shots.

Try Higgsfield

Unreal Engine

The engine. Free to start, and where the whole world of Star Stones lives.

Get Unreal

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